Just recently we heard Kojima expressing interest in playing a part in the development of the next Silent Hill, well turns out Kojima said at a Eurogamer expo that Konami has contacted him asking him to make the next Silent Hill because of his comments. Here is what Kojima said:
This should probably happen. Not much unlike the games, the Silent Hill franchise is spiraling down into its own private hell—although this one is rather uninteresting and featureless. Silent Hill: Shattered Memories may have thought it messed with your head, but that won’t be nothing compared to what Kojima can bring to the table I bet, haha. (Psycho Mantis, anyone? Maybe he should be the player character. :P)
Yes, Book of Memories fits into the canon: it follows rules and chronology established in the past games. We don’t alter existing character details, we don’t violate the fundamental universe rules, and we don’t give anybody enormous boobs.
That said, BoM isn’t required reading in order to understand the next core installment. Nor is top-down action RPG gameplay the new direction of the series. Resident Evil does this sort of thing all the time and nobody bats an eye, but it seems a difficult concept for people to process when it says “Silent Hill” on the box. If it helps, try this: BoM is a spinoff title that takes place in the canon Silent Hill universe.
Tomm Hulett doesn’t get it. Konami doesn’t get it. It’s not so much about the details of SH canon, but the presentation. SH has always been about presentation, about atmosphere. Hulett displays his full misunderstanding by comparing SH to Resident Evil above. Of course nobody bats an eye when Resident Evil goes off on tangents. Resident Evil has always had this unfocused identity from the beginning; it’s a mashup of all kinds of influences, resulting in a kind of incongruent overall experience. I mean, look at Resident Evil now with RE6, and how much it is like some over-engineered Hollywood action movie. Silent Hill started out with a stronger core vision and philosophy and carried it through from game to game. It’s in this kind of consistent differentiation and SH’s devotion to cerebral atmosphere that grew its fan base. You want a deft example of how to carry over the essence of a series from game to game? How about Metroid Prime for the Gamecube? Metroid jumped from 2D to a 3D first-person perspective virtually seamlessly, maintaining, translating, removing, and adding things in satisfying fashion. That, in essence, is the kind of imaginative yet faithful leap SH needs to be making from game to game. Nintendo messed up—as you may have noticed—when they strayed too far with Metroid: Other M.
[A fan] sent [Masahiro] Ito a side-by-side screenshot comparison of two characters standing by a waterfront with fog obscuring the background. While in the original PS2 version, the fog rests atop the water and creates an eerie atmosphere, the HD Collection port presents a relatively clear view of the environment, only fading into the mist as the water meets the horizon. “I guess that it was a problem of PS3. PS3 has a weak point for using ‘translucent texture,’” tweets Ito, where “translucent textures” refer to features like fog and mist. Aside from his analytical comments, Ito also tweeted his displeasure with the screenshots’ quality: “It’s poor … It’s really a released version? Really?”
When I saw the early screenshots and side-by-side comparisons, I figured the ‘clearness’ was a result of the early work. But now that the game is out… this ain’t good. First, it was graphical glitches and framerate issues. Now, the trademark Silent Hill atmosphere? I remember playing SH3 the first time and barely being able to see a damn thing in front of my face. :/
Silent Hill Book of Memories box art revealed and priced at $39.99 on Amazon!
The very first Multiplayer Silent Hill - survive horrific nightmare worlds with your friends in a terrifying co-op experience
Create and customize your own main character
Features a legion of classic creatures from throughout Silent Hill’s history
Daniel Licht (Dexter, Silent Hill: Downpour) returns to compose an all-new soundtrack
Exclusive to PlayStation Vita
Book of Memories is an all-new game in the Silent Hill series, with a unique premise and storyline. The story begins with a strange book that is received, inside that book is your entire life story to this point, everything that’s ever happened to you; all of your memories. You discover that by altering what’s written you can actually change the past. You can write your own ideal history. Book of Memories is a departure for the series, with a focus on co-operative multiplayer action rather than traditional Psychological Horror. Players can work together as they explore several different Otherworlds, solving puzzles and defeating creatures to advance through the Nightmares and uncover the truth behind the Book of Memories. Scare rooms, limited resources, and dark atmosphere all return-but in a gameplay package specifically designed to take advantage of the PlayStation Vita. Book of Memories is a macabre celebration of the best that Silent Hill has to offer. Players will encounter items and Creatures culled from over a decade of Silent Hill lore, including a special someone who walks softly and carries a gigantic knife.
Book of Memories will be available on the Playstation Vita March 27th 2012.
The idea of a multiplayer Silent Hill game is more insane than anything inside any of the games! That it’s actually happening is even more so! I mean, I guess some entities in Konami have crunched the numbers and convinced the brass that it will turn a suitable profit. I remain unconvinced. Silent Hill, at its core, is a solitary experience. Unless the developers shed a lot of the structure that was built around that focus, then it won’t appeal to newcomers to the series. If they shed too much (which translates to ‘not really that much’), then it will turn off the fans of the series who, to my experience, buy into the solitary, moody atmosphere and experience it historically has offered. By necessity, the multiplayer aspect alone has pretty much pushed the hardcore SH fan appeal to the brink of disdain.
As a fan of the series from the very beginning, I’m looking at those bullet points and further description and my face is probably more contorted—in a painful wince—than any Silent Hill monstrosity. There is, I believe, a limit to how far a spin-off of some established IP can go per attempt. If the reach exceeds the grasp, the established fans will more than likely turn a cold shoulder. It would take the game being something amazing outside the context of Silent Hill to assuage any perceived sins. It will be interesting to see how this fares. I’m not too optimistic.
Bad News: Silent Hill: Downpour has been pushed back from this fall to next winter, unfortunately.
Good News: Konami has confirmed that a new entry into the series is in the initial stages, called Silent Hill: Book of Memories. It will be produced for Sony’s upcoming successor to the PSP, tentatively called the NGP right now.
Best News: Konami also announced that it is working on The Silent Hill HD Collection, bundling Silent Hill 2 and Silent Hill 3 with revamped HD visuals. No word on if it’s mainly improved visuals like the Team Ico Collection or if it’s something akin to the Resident Evil 1 reimagining for the Gamecube, but I suppose it’s safe to assume the former. Also, it appears that Silent Hill 4 is left out of this collection. That’s kinda troubling if you ask me.