Silent Hill Book of Memories box art revealed and priced at $39.99 on Amazon!
- The very first Multiplayer Silent Hill - survive horrific nightmare worlds with your friends in a terrifying co-op experience
- Create and customize your own main character
- Features a legion of classic creatures from throughout Silent Hill’s history
- Daniel Licht (Dexter, Silent Hill: Downpour) returns to compose an all-new soundtrack
- Exclusive to PlayStation Vita
Book of Memories is an all-new game in the Silent Hill series, with a unique premise and storyline. The story begins with a strange book that is received, inside that book is your entire life story to this point, everything that’s ever happened to you; all of your memories. You discover that by altering what’s written you can actually change the past. You can write your own ideal history. Book of Memories is a departure for the series, with a focus on co-operative multiplayer action rather than traditional Psychological Horror. Players can work together as they explore several different Otherworlds, solving puzzles and defeating creatures to advance through the Nightmares and uncover the truth behind the Book of Memories. Scare rooms, limited resources, and dark atmosphere all return-but in a gameplay package specifically designed to take advantage of the PlayStation Vita. Book of Memories is a macabre celebration of the best that Silent Hill has to offer. Players will encounter items and Creatures culled from over a decade of Silent Hill lore, including a special someone who walks softly and carries a gigantic knife.
Book of Memories will be available on the Playstation Vita March 27th 2012.
The idea of a multiplayer Silent Hill game is more insane than anything inside any of the games! That it’s actually happening is even more so! I mean, I guess some entities in Konami have crunched the numbers and convinced the brass that it will turn a suitable profit. I remain unconvinced. Silent Hill, at its core, is a solitary experience. Unless the developers shed a lot of the structure that was built around that focus, then it won’t appeal to newcomers to the series. If they shed too much (which translates to ‘not really that much’), then it will turn off the fans of the series who, to my experience, buy into the solitary, moody atmosphere and experience it historically has offered. By necessity, the multiplayer aspect alone has pretty much pushed the hardcore SH fan appeal to the brink of disdain.
As a fan of the series from the very beginning, I’m looking at those bullet points and further description and my face is probably more contorted—in a painful wince—than any Silent Hill monstrosity. There is, I believe, a limit to how far a spin-off of some established IP can go per attempt. If the reach exceeds the grasp, the established fans will more than likely turn a cold shoulder. It would take the game being something amazing outside the context of Silent Hill to assuage any perceived sins. It will be interesting to see how this fares. I’m not too optimistic.