Posts tagged narrative
Posts tagged narrative
It seems Jonathan Blow is collaborating with architecture firms in designing and laying out structures in The Witness’s game world. This is a good read regardless if you care about the game. Sounds like he is taking environmentally embedded narrative seriously and to the extreme.
The island reminds me a lot of Lost’s island, and how the successive inhabitants—through time—created, destroyed and modified portions of it to suit their needs and reflect their thinking. Now, if Blow can somehow make this consciously embedded narrative more than a fancy ingredient to spice up the experience—make it consistent and mesh with the other elements and themes of the game—then he will have truly achieved something here.
Posting this here as a reminder to myself and a sort of preview of future essays:
Just for fun, here are some random topics I may write about eventually as well, either in essay form or embedded in commentaries: environmental narratives, importance of logical consistency in narratives and world design, the evocative power of quality character animations, the importance of melody-driven game soundtracks… and more.